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12 Month Subscription - $70
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Summary:
The Flash MX 2004 ActionScript 2.0 series is designed to help learners who are familiar with previous versions of ActionScript to learn more about the benefits of object-oriented programming and using ActionScript 2.0.
Audience:
This series is for Flash developers who have experience with ActionScript who will be using ActionScript 2.0.
Features:
● Exercises that allow users to practice the application
● Sample program files for all program listings in the course
● Sample database replication files
● A glossary
● A Skill Assessment
Topics included in this course:
Flash MX 2004 ActionScript 2.0 : Object-Oriented Programming
Flash MX 2004 ActionScript 2.0 : Properties and Methods
Flash MX 2004 ActionScript 2.0 Series: Implementing Inheritance and Interfaces
Flash MX 2004 ActionScript 2.0 : Inter-Object Communications
Flash MX 2004 ActionScript 2.0 : Building User Interface Components
Flash MX 2004 ActionScript 2.0 : Object-Oriented Programming
Summary:
This course provides an introduction to ActionScript 2.0 and the specifics of building classes.
Objectives:
After completing this course, students will be able to:
Create class definitions
Define variables and datatypes
Define methods and method types
Reference a class within a class
Topics:
What is ActionScript 2.0?
Basic Syntax
ActionScript Classes
Implicit Getters and Setters
Interface and Implements
Constructs
What is an Object?
Understanding Classes
Methods and Constructors
Packages and the Classpath
Built-in and Dynamic Classes
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Flash MX 2004 ActionScript 2.0 : Properties and Methods
Summary:
This course provides a deeper understanding of what a property is and how properties are used within the context of objects. It explores the differences between ActionScript 2.0 functions and methods, methods that return datatypes, and creating methods within classes. In addition, it discusses using private and public attributes for methods and conserving resources through the use of static methods.
Objectives:
After completing this course, students will be able to:
Define class properties and how they are used
Set the access rights to properties
Declare a static property and add it to a class
Define a method in a class function
Use the getText() and setText() methods
Topics:
Understanding Properties
Accessing Properties
Static Properties
Understanding the Role of Methods
Private Attribute for Methods
Building Getters and Setters
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Flash MX 2004 ActionScript 2.0 Series: Implementing Inheritance and Interfaces
Summary:
This course provides an introduction to ActionScript 2.0 addressing inheritance and interfaces.
Objectives:
After completing this course, students will be able to:
Discuss class hierarchies and inheritance
Discuss how a subclass can override superclass methods and properties
Define polymorphism and casting
Create and implement a class interface
Topics:
What is inheritance?
Method and Property Overriding
Polymorphism
Prototype-based Objects
Understanding Interfaces
Creating Interfaces
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Flash MX 2004 ActionScript 2.0 : Inter-Object Communications
Summary:
This course discusses how objects communicate with each other using messages and events.
Objectives:
After completing this course, students will be able to:
Create and use a listener as an event handler
Create and use a callback as an event handler
Use the addEventListener() method
Broadcast a custom message using the AsBroadcaster method
Identify and implement the five characteristics of good object-oriented programming design
Topics:
Object Communication
Handling Messages with Listeners
Handling Messages with Callbacks
Using the addEventListener( ) Method
Using AsBroadcaster to Broadcast Custom Messages
Characteristics of Object-Oriented Design
Phases of a Project
Defining the Solution
Examining Design Patterns
Implementing the Design
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Flash MX 2004 ActionScript 2.0 : Building User Interface Components
Summary:
This course provides an introduction to Building ActionScript 2.0 User Interface Components.
Objectives:
After completing this course, students will be able to:
Create a compiled movie clip and publish it as a .swc file
Create an application that uses data binding
Create an application that has components that link to each other
Build a Checkbox component
Topics:
Building and Using UI Components
Exploring the Visual Component Interface
Creating a Simple Application with Components and Visual Data Binding
Version 2 Component APIs
Building Applications with Version 2.0 Components
Examining Component Architecture
Creating Visual Components
Examining Component Class Files
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12 Month Subscription - $70
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