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Flash MX 2004 Online Course

12 Month Subscription - $70
Live Mentor +$30

Summary:
Flash MX 2004 teaches learners how to create animated web graphics and movies from scratch. Learners will be able to apply their knowledge to the creation of both dynamic and interactive Web graphics and applications.

Audience:
This series is for anyone who would like to create web animations using Flash MX 2004.

Features:
●  Courses challenge the learner with a variety of question formats, including multi-step simulations, true/false, multiple choice, and fill-in-the-blank.
●  Activities allow learners to apply course concepts in an interactive questioning environment.
●  Simulations teach learners to perform specific tasks in applications through guided, multi-step exercises.
●  Exercises allow learners to practice in the actual application being studied.
●  A skill assessment generates a customized learning path based on the results of a pre-test.
●  Instructional audio allows learners to hear instructional audio tracks for each course page.
●  A glossary provides a reference for definitions of unfamiliar terms.
●  A Course Topics list contains active hyperlinks, permitting quick access to specific topics.
●  Flash and audio provide animated, interactive Lesson Introductions, Activities, and Simulations.
●  Search text enables learners to rapidly search all text within a course to easily retrieve information required.

Topics included in this course:
Flash MX 2004 : Using the Interface and Importing Graphics
Flash MX 2004 : Drawing, Painting, and Using the Library
Flash MX 2004 : Creating Animation
Flash MX 2004 : Using Shape Tween and Timeline Effects
Flash MX 2004 : Using Sound and Layers
Flash MX 2004 : Adding Symbol and Buttons
Flash MX 2004 : ActionScript, Behaviors, and Publishing

Flash MX 2004 : Using the Interface and Importing Graphics
Summary:
After taking this course, the learner will be able to navigate the Flash MX 2004 interface and use Flash panels, Libraries, and Timelines. Basic principles of document properties, file types, and graphic importation and conversion will lay the groundwork for constructing animations.

Objectives:
After completing this course, students will be able to:
Navigate Flash
Import and export graphics
Convert bitmaps
Identify file types

Topics:
The Stage and Tools panel
The Timeline, Properties panel, and Library
Navigating in Flash
Document properties
File types
Importing vector graphics
Importing raster graphics
Converting a bitmap to a vector graphic
top

Flash MX 2004 : Drawing, Painting, and Using the Library
Summary:
This course teaches learners to draw, paint, and use the Library in Flash MX 2004, as well as to create and modify text.

Objectives:
After completing this course, students will be able to:
Use the Flash MX tools
Create and modify text
Create custom gradients and color
Convert an object to a symbol
Navigate and manage the Library

Topics:
Viewing and modification tools
Drawing lines and painting fills
Creating text
Selecting and transforming objects
Creating colors and gradients
Advanced color techniques
Isolating objects
Grouping objects
Converting an object to a symbol
Creating a new symbol
Navigating the Library
Using symbols from the Library
top

Flash MX 2004 : Creating Animation
Summary:
This course provides an overview of the components of animation as well as techniques and tips for creating and enhancing frame-by-frame animation. This allows the learner to practice basic animation skills before progressing to more advanced animation techniques.

Objectives:
After completing this course, students will be able to:
Describing basic components of animation
Creating a frame-by-frame animation
Using motion tweening
Using Ease In and Ease Out effects

Topics:
Frames and frame rate
Animation speed
Keyframes and tweening
Frame-by-frame animation
Previewing the animation
Using the Onion Skin tools
Enhancing a frame-by-frame animnation
Creating a motion tween
Motion tweening tips and techniques
Using multiple keyframes
Using Ease In and Ease Out
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Flash MX 2004 : Using Shape Tween and Timeline Effects
Summary:
After taking this course, learners will be able to create shape tweens and use Timeline effects in Flash MX 2004, allowing them to animate and modify shapes. This course also provides an overview of the use of commands and recording a series of steps.

Objectives:
After completing this course, students will be able to:
Create shape tweens
Utilize shape hints
Modify and edit Timeline effects
Understand commands

Topics:
Making a shape tween
Shape tween tips and techniques
Using shape hints
Shape Hints tips and techniques
Using Timeline effects
Modifying and editing Timeline effects
Creating a command
Creating dynamic commands
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Flash MX 2004 : Using Sound and Layers
Summary:
After taking this course learners will be able to incorporate audio into Flash MX 2004 animations to create effective sound effects with the least possible increase in file size. In addition, the learner will explore working with multiple layers and layer properties to create both subtle and dramatic effects such as invisible and masked layers.

Objectives:
After completing this course, students will be able to:
Import sound files into Flash
Synchronize and loop sounds within an animation
Modify sound settings such as channel volume and length
Compress sound files individually or for an entire movie
Modify layer properties including visibility and security
Create Normal, Guide, Motion Guide, and Mask layers

Topics:
Sound basics
Sync settings
Modifying sounds
Looping and coordinating sounds
Sound quality and file size
Export settings
Layer basics
Layer properties
Guide layers
Motion guide layers
Mask layers
top

Flash MX 2004 : Adding Symbol and Buttons
Summary:
After taking this course, learners will be able to create interactive pages using movie clips, graphic symbols, and buttons in Flash MX 2004, allowing them to create more engaging, interactive animations.

Objectives:
After completing this course, students will be able to:
Create movie clips
Create buttons
Add sound to buttons

Topics:
Creating a movie clip
Movie clip behavior
Using movie clips
File size and download order
Making a button
Defining hit state
Managing file sizes
Animated buttons
Sounds in buttons
Invisible buttons
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Flash MX 2004 : ActionScript, Behaviors, and Publishing
Summary:
This course shows learners how control Flash MX 2004 movies using ActionScript. It also covers a variety of techniques for publishing movies, as well as the pros and cons of each method.

Objectives:
After completing this course, students will be able to:
Configure keyframes, buttons, and movie clips using ActionScript
Address movie clips
Use and modify publishing templates
Implement hyperlinks within a movie using named anchors
Publish Flash, HTML, GIF, JPG, and PNG files
Create Projector and QuickTime movies

Topics:
The Actions panel
Specifying action parameters
Frame and button actions
Movie clip actions
Using behaviors
Addressing movie clips
Publishing a movie
Adjusting templates
Using named anchor frames
Publishing Flash and HTML files
Publishing GIF, JPG, and PNG files
Using projectors and QuickTime
Exporting other media types
top

12 Month Subscription - $70
Live Mentor +$30