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Flash MX ActionScript Online Course

12 Month Subscription - $70
Live Mentor +$30

Summary:
This series introduces the student to the ActionScript programming language and its capabilities, covering basic programming concepts such as objects, actions, arrays, and variables.

Audience:
This series is for anyone who wants to learn how to use the ActionScript component of Flash MX.

Features:
●  Exercises that allow users to practice the application
●  A file containing the text of the exercises
●  Activities that allow users to apply course concepts in an interactive questioning environment
●  Simulations that allow users to practice course skills, even if they don't have access to the application
●  A glossary
●  A Skill Assessment

Topics included in this course:
Flash MX ActionScript : Getting Started
Flash MX ActionScript : Directing and Managing Movies
Flash MX ActionScript : Using Variables, Properties, and Functions
Flash MX ActionScript : Creating Objects and Interactive Elements
Flash MX ActionScript : Working with Text, Buttons, and Menus
Flash MX ActionScript : Statements, Expressions, and Testing
Flash MX ActionScript : Adding Advanced Features
Flash MX ActionScript : Finishing Touches

Flash MX ActionScript : Getting Started
Summary:
This course introduces users to the ActionScript programming language and explains how Flash MX uses ActionScript to control objects within Flash MX files. This course explains how to create and publish an ActionScript movie, how to add actions to a movie file, and discusses common ActionScript commands, arguments, properties, and syntax.

Objectives:
After completing this course, students will be able to:
Identify ActionScript elements
Use Actions in Flash MX movies
Create an ActionScript
Use the Actions panel
Use parameter text boxes
Add Actions to a script

Topics:
Introducing ActionScript
ActionScript Elements
ActionScript Component Books
Creating an ActionScript
Working with an ActionScript
Testing and Debugging an ActionScript
Exploring the Actions Panel
Assigning an Action to a Keyframe
Controlling Actions
Using Options and Context Menus
Tracking and Preferences
Expert Mode, Code Hints, and Version Compatibility
Understanding ActionScript Terminology
Syntax, Keywords, and Context
Dissecting a Typical ActionScript
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Flash MX ActionScript : Directing and Managing Movies
Summary:
This course explains how to use ActionScript to manage the flow of a Flash MX movie file by advancing and stopping a movie at a particular frame or scene, and by creating loops.

Objectives:
After completing this course, students will be able to:
Advance a movie to an particular frame or scene
Stop a movie
Use the getURL action
Use the loadMovie action
Use the unloadMovie action
Create loops

Topics:
Using the stop Action
Using the goto and play Actions
Creating an Interactive Animation
Programming and Testing an Animation
Using the getURL Action
Creating Individual Movies
Loading and Unloading Movies
Working with Scenes
Creating a while Loop
Creating a for Loop
Testing for Preloader Needs
Building a Preloader
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Flash MX ActionScript : Using Variables, Properties, and Functions
Summary:
This course explains how to create variables in ActionScript that collect and display data. This course explains how to use ActionScript to create and store data in an array and to retrieve and display data from an array. The course also explains how to create objects, set and change the properties of an object, and to use functions to perform tasks within a Flash MX movie clip.

Objectives:
After completing this course, students will be able to:
Discuss and use variables
Differentiate between string data and numeric data
Create arrays and combine them with variables
Create and set objects and object properties
Create and use functions

Topics:
Understanding Data Types
Understanding String and Numeric Data
Creating Variables
Working with Strings
Working with Numbers and Boolean Values
Creating Arrays
Working with Arrays
Creating Movie Clips
Setting an Object's Properties
Moving Objects
Rotating and Scaling Objects
Changing Opacity and Hiding Objects
Getting an Object's Properties
Creating Functions
Using Functions
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Flash MX ActionScript : Creating Objects and Interactive Elements
Summary:
This course explains how to create and modify ActionScript objects that retrieve time and date information, transform colors, and control sounds within a Flash MX movie clip. This course also explains how to use ActionScript to program a movie clip, load a movie into a movie clip, and to create a user-defined component within a movie clip.

Objectives:
After completing this course, students will be able to:
Create and modify ActionScript Date, Color, and Sound objects
Discuss targets and paths
Create a movie clip and load a movie into it
Use an action with a movie clip
Create and use user-defined components

Topics:
Creating Objects
Working with Date Objects
Creating a Clock
Working with Color Objects
Creating a Sound Object
Using Sound Methods
Understanding Targets and Paths
Producing a Movie Clip
Creating and Loading Target Movie Clips
Using the onClipEvent and with Actions
Creating a User-Defined Component
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Flash MX ActionScript : Working with Text, Buttons, and Menus
Summary:
This course explains how to use ActionScript to create and manipulate dynamic text within a Flash MX movie. This course also explains how to use ActionScript to create interactive buttons, drag-and-drop objects, and interactive menus.

Objectives:
After completing this course, students will be able to:
Create dynamic text, input text, and rich formatted text
Load external data
Create and program a button
Create drag-and-drop objects
Create an invisible button
Create a customizable menu

Topics:
Working with Dynamic Text
Loading and Creating Text Data
Working with Input Text
Creating Hyperlinked Text
Scrolling Text
Building a Button
Programming a Button
Creating an Invisible Button
Creating Drag-and-Drop Objects
Using the startDrag and stopDrag Actions
Assembling a Customizable Menu
Programming Menu Buttons
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Flash MX ActionScript : Statements, Expressions, and Testing
Summary:
This course explains how to use ActionScript to create conditional statements that evaluate parameters within a Flash FX movie. This course explains how to use ActionScript to create and evaluate logical operators, string expressions, and mathematical expressions. The course also explains how to use the Key object to execute actions.

Objectives:
After completing this course, students will be able to:
Create conditional statements
Use logical operators
Compare expressions
Use and animate the Key object
Set breakpoints to stop a movie at a line of ActionScript
Use the Movie Explorer to organize Flash movie objects

Topics:
Creating Conditional Statements
Working with Conditional Statements
Working with Logical Operators
Creating String and Mathematical Expressions
Creating Incremental and Decremental Expressions
Using the Key Object
Scripting a Guess Number Game
Testing Movies
Using the trace Action
Debugging in Authoring Mode
Watching a Variable
Working with Breakpoints
Using the Movie Explorer
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Flash MX ActionScript : Adding Advanced Features
Summary:
This course explains how to use ActionScript to create advanced interactive elements such as animated buttons, multi-state rollover buttons, custom cursors, scrolling text blocks, and On When Pressed buttons. This course explains how to use ActionScript to create an e-commerce shopping cart and a response form. This course also explains how to use ActionScript to program interactive movie clips, test for object collision, and animate a mask layer.

Objectives:
After completing this course, students will be able to:
Create animated and multi-state rollover buttons
Create a custom cursor and scrolling text
Create an e-commerce shopping cart and response form
Create an interactive movie clip
Detect collisions in Flash
Build an animated mask

Topics:
Creating Animated Buttons
Creating a Multi-State Rollover Button
Creating a Custom Cursor
Building an On When Pressed Button
Building a Scrolling Text Block
Building an E-Commerce Shopping Cart
Constructing a Cartoon Face
Collision Detection in Flash
Creating an Animated Mask
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Flash MX ActionScript : Finishing Touches
Summary:
This course explains how to use ActionScript to incorporate complex multimedia elements in Flash MX movies such as a jukebox, a stereo sound controller, pop-up menus, and mouse chasers. This course explains how to combine arrays, variables, graphics, and conditional statements to create an interactive quiz game. This course also explains how to organize ActionScript files that allow the user to find coding problems more easily.

Objectives:
After completing this course, students will be able to:
Create a jukebox and sound controller
Script a pop-up menu and mouse chaser
Use arrays, variables, dynamic text, and programmed buttons to create an interactive game
Discuss using comments on Keyframes
Discuss using the trace action
Discuss using the call action

Topics:
Building a Flash Jukebox
Building a Stereo Sound Controller
Programming a Pop-Up Menu
Creating a Mouse Chaser
Creating an ActionScript Quiz
Ten Tips for Trouble-Free ActionScript
Export and Import ActionScript
Ten Internet Resources for ActionScript
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12 Month Subscription - $70
Live Mentor +$30