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Benefits of Computer Coach's online computer training classes

  • Accessible 24 hours a day 7 days a week, so you can learn when you have time.
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  • Available Anytime, anywhere with an Internet connection, so you can study at your house, office, or where you feel comfortable.
  • Interactive & fun courses allow for greater retention of course topics.
  • Easy to use so you can start learning right away.
  • Full of hands-on labs so you can get the practice you need
  • HTML Based so you don’t need any additional downloads
  • Live Mentor Available to ask questions and get clarification

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Java 1.2 Online Course

12 Month Subscription - $70
Live Mentor +$30

Summary:
This series provides instruction in the basics of the Java 1.2 programming language. An explanation of how Java programs work and creating a basic program is provided. Programming topics covered include using variables and strings, conditional tests, and loops. Advanced topics covered include arrays, objects, methods, inheritance, use of graphics and animation, and building a user interface. An explanation of Java applets and how to create, manage, and use them is covered. The series concludes with the opportunity to apply the skills learned in a sample application.

Audience:
This series is for anyone who wants to learn how to program using Java.

Features:
●  Exercises that allow users to practice the application
●  A file containing the text of the exercises
●  Simulations that allow users to practice course skills, even if they don't have access to the application
●  A glossary
●  A Skill Assessment

Topics included in this course:
Java 1.2 : Writing Java Programs
Java 1.2 : Java Programming Basics
Java 1.2 : Using Objects and Arrays
Java 1.2 : Creating Java Applets
Java 1.2 : Graphics and User Events
Java 1.2 : Putting Your Skills to Work

Java 1.2 : Writing Java Programs
Summary:
This course provides an introduction to using the Java programming language.

Objectives:
After completing this course, students will be able to:
Explain the basic functions of Java applications and programs
Write and compile Java programs

Topics:
Becoming a Programmer
Writing Your First Program
Understanding How Java Programs Work
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Java 1.2 : Java Programming Basics
Summary:
This course provides an introduction to the basics of programming in Java.

Objectives:
After completing this course, students will be able to:
Use variables and strings
Use conditional tests
Repeat actions using loops

Topics:
Storing Information in a Program
Using Variables and Expressions
Using Strings to Communicate
Using Conditionals to Make Decisions
Repeating an Action with Loops
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Java 1.2 : Using Objects and Arrays
Summary:
This course explains how to create and manage arrays and objects.

Objectives:
After completing this course, students will be able to:
Store information in arrays
Create and describe objects
Create an inheritance hierarchy
Create and use methods

Topics:
Storing Information with Arrays
Creating Your First Object
Describing What Your Object Is Like
Inheriting Methods from Other Classes
Inheriting Methods from Other Classes
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Java 1.2 : Creating Java Applets
Summary:
This course explains Java applets and how to set up and manage them.

Objectives:
After completing this course, students will be able to:
Use an applet on a Web page
Manage applet threads
Send and receive applet parameters
Display fonts and colors in applets

Topics:
Learning How Applets Work
Creating a Threaded Applet
Sending Parameters to Applets
Using Fonts and Color in Applets
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Java 1.2 : Graphics and User Events
Summary:
This course shows how to create graphics, animations, and user interfaces with Java.

Objectives:
After completing this course, students will be able to:
Add graphics to an applet
Animate images in an applet
Build a user interface

Topics:
Working with Graphics
Creating Animation
Building a Simple User Interface
Using Layout Managers
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Java 1.2 : Putting Your Skills to Work
Summary:
This course explains how to put together some of the Java features beyond the basics to create Web applets.

Objectives:
After completing this course, students will be able to:
Use classes that act as a die or a calculator
Put together a sample game for a Web site
Animate an image background
Place images on the screen edges

Topics:
Responding to User Events
Playing Games with Java
Writing a Game for the Web
Spicing Up a Web Page
Making Your Knowledge Add Up
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12 Month Subscription - $70
Live Mentor +$30